EA的臨時社區經理Predator在沉寂了幾天後又出山了,發表了一些關於C&C3多人部分和單人部分之間平衡的話題。當然之前還是一串關於那段演示視頻的解釋,貌似最近國外玩家的整體素質和理解能力下降不少啊……
“你已經看過的遊戲中視頻演示不能代表最終完成版的平衡和速度。
假設我們已經完成了平衡、單位跑的這麼快等等等等是一種不準確設想。我們還有很長的路要走,大量的社區投入來回應你們(指網路社區)和(美國)國內平衡測試者,聯合社區峰會,一個demo,每週處理你們這些傢伙在留言板上的回饋,以上,在這個遊戲打包待售前……然後當然是不斷的補丁,但我們會確信我們會使遊戲出爐時盡可能的接近正確。
你可以不用告訴你朋友去看一個電影,因為可你已經看到了很酷的效果而且你的座位很舒服,你告訴他們是因為這電影有可怕的故事還能讓你保持快樂。除非我們是在討論一個網路遊戲或是專門為聯機特別制做的遊戲(比如CS、團隊要塞等等),那麼單人部分就必須作為遊戲滿足所有觀眾的最終要的特徵而被尊重。
這裏還有另一個內部消息,我們順從單人部分和多人部分之間的平衡,這意味著不再使用把多人部分和單人部分的平衡聯繫在一起的方法。這大大的擴展了我們載平衡多人模式時的選擇範圍而不用擔心影響單人部分。
這是保證我們盡可能的開創一個最好的多人體驗背後的另一個技術特徵。
此外也提到了某些技術建築可以被佔領並且作為一種不需要MCV便能在地圖上其他區域建立基地的手段,同時我沒有一個關於mini-MCV的準確回答。我知道這個被考慮過,但我也必須看到更多才能知道”
同時看來我的翻譯能力也沒見漲……大家湊合看吧,大致意思是:
1, 別拿那段演示來推測遊戲速度和平衡性;
2, 我們(EALA)在努力;
3, 單人部分很受重視,而且多人部分和單人部分的單位平衡設定會不一樣;
4, 能夠佔領中立建築並在他的周圍建設基地。
原文如下:
That which you have seen in the gameplay videos is not representative by any means of the balance and speed at which the final game will play.
It's an inaccurate assumption to assume that we've finished balancing, the units will move that fast, etc etc. We have a LONG ways to go, a lot of community input to receive from you and internal balance testers, multiple community summits, a demo, and weekly feedback from you guys on the message boards, before this game wraps up for release....and then of course there is always patches, but we'll make sure we get it as close to right as possible right out of the box.
You don't tell your friends to see a movie because the visual effects were cool and your seat was comfortable, you tell them because it had an awesome story and kept you entertained. Unless we're talking about an MMO or game that is built specifically for multiplayer (like Counterstrike, Team Fortress, etc.), then single player must be considered as a paramount feature for the game to appeal across all audiences.
Here is another insider tip, we've seperated the balance between single player and multiplayer which means that no longer is the way we balance multiplayer tied to the single player. That greatly expands our options to balancing multiplayer without having to worry how it will affect the single player.
That is another technical feature behind the scenes we are doing to ensure we create one of the best multiplayer experiences possible.
There is also talk of certain tech buildings to capture and other such ways to build on areas of the map that may not be related to the MCV, and I don't have a firm answer on the mini-MCV. I know it was being considered, but I have to look more into it.
原始新聞轉自大陸的征服者
http://www.gamesir.net/channel.php?id=5